//tile.h
//File for the tile class to color pathways and buildable areas
#ifndef TILE_H
#define TILE_H
class tile{

 private:
  pair loc;
  wxColour tileColour;
  int tileType;
 
 public:
  tile();
  tile()~;
  pair getLoc;
  void setLoc;
  void setX;
  void setY;
  wxColour getColour;
  void setColour;
  int getType;
  void setType;
};
#endif
